Orlando attractions

Innoventions

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Innoventions, which was formerly known as Communicore, was opened in 1994. It was updated in 1999 in preparation of the Millennium Celebration. Innoventions West and East display a multitude of recent technological and time-saving inventions for homes around the world.

 

Innoventions West and East are each walk-through showcases designed to look like a highway. While traveling the 'highway,' Tom Morrow 2.0 is your techoguide. Together, Innoventions West and East display preview systems and products for major corporations, such as Disney Interactive, IBM, Lutton, Motorola, Farm Bureau, Compaq, Disney Online, Tappi, Underwriters Laboratories and Whirlpool Corp. Many of these companies also have representatives available to answer questions.

 

Innoventions West and East has a variety of hands-on displays. Some of these include games, computers, pagers, toys, musical instruments and telephones. These displays are continually changing, per Walt Disney's view for Epcot.

 

Guests can have a wonderful time playing the 140 both newly developed and proposed SEGA games, surfing the Net, exploring new computer software and hardware, looking at an experimental electric car, seeing energy efficient homes, engaging in a mock interview with Jay Leno, faxing AT&T postcards to friends and family all over the world, and watching Walt Disney Imagineers at work. Bill Nye the Science Guy is also on hand in a multimedia show, which introduce the concept of Innoventions to guests.
Innoventions WestInnoventions West is designated with blue signs. When entering the area, guests are greeted by the animatronic Tom Morrow. Here, games with state of the art sound and graphics can be explored. The 'Thinkplace,' sponsored by IBM, allows visitors to explore amazing technology and learn more about how it effects the way we work, live, and play.

 

Thinkplace also provides demonstrations of Viavoice, which is IBM's voice recognition technology. It also offers an interactive tour of Russia's Hermitage Museum. The Think*a*ma*jig, which is a large multiplayer video game, is on display here. It challenges visitors to work together in order to build a machine, then complete against each other for a treasure.

 

The latest is technology such as surround sound systems, HDTV's, and lighting are explored in the 'Ultimate Home Theater Experience.' Homes of the future, which are on display by Litton, can also be viewed as a 20-minute presentation tells the history of entertainment.

 

Biotechnology is explored in 'Beautiful Science,' which is presented by Farm Bureau. Here, guests can learn more about how scientists are researching and finding solutions for health problems and food problems, and how they are maintaining the balance of these issues around the world. Kids also have the opportunity to crawl inside a Bug Tunnel to experience the world of bugs firsthand.

 

The Fountain View Espresso & Bakery offers breakfast pastries, croissants, desserts, and specialty coffees, all of which can be enjoyed in front of a dancing fountain. The Electric Umbrella, which is open for both lunch and dinner, offers counter service food. It offers salads, sandwiches, and burgers.

 

Ice Station Cool, which is sponsored by Coca-Cola, is also found here. The air conditioned building offers a place to cool off as guests walk through a display and enter a Coke tasting center. The Coke products offered are samples from around the world, including Israel, Italy, Germany, U.K., Japan, Mexico, Mozambique, and China. Souvenirs with a Coke them can be purchased here, as well.
On the opposite end of the temperature spectrum, guests can explore Where's the Fire? Here, families explore a house to search for fire hazards in their home. Visitors use 'flashlights' to look through the six rooms. The Play It Safe Maze is another part of this display. Here, kids learn how to exit a house that is on fire and to learn about safe places.
Innoventions EastInnovations East provides a up close and personal look at The Segway Human Transporter, which is one of the greatest inventions of the decade. This device is the first electric powered, self-balancing, personal transportation device in the world. It utilizes gyroscopes, tilt sensors, and microprocessors.

 

The House of Innoventions features automated appliances from Whirlpool Corporation for use in the house of the future. Products for the entertainment room, the kitchen, the bathroom, and the backyard can be found here.
In the Forest of the Future, guests learn about the most recent methods used to maintain our forests. 'Total Treevia' can be played here. Or, guests can visit the Tappi presentation to learn how to make real paper.

 

The Disney.com Internet Zone allows kids to play on-line games, such as tag with their favorite Disney characters. Meanwhile, adults can send e-mails back home to family and friends. 'Communications Dream Forum' allows visitors to communicate in the future as Starnac, the robotic host, introduces them to wireless communications.
The 'Fantastic Plastics Works' explores the 'Magic of Plastics,' 'Design Studio,' and 'Manufacture and Create Zone.' This exciting area is sponsored by the Society of Plastics Industry, Inc. At Design Studio, guests create a plastic robot that will compete in a foot race. At the Manufacture and Create Zone, guests watch as molded plastic parts are used to make the plastic robot they designed. For years, Underwriters Labs (UL) Inc. has been testing the safety of products for insurance companies, government regulatory boards, and manufacturers. Recently, they have started allowing Epcot visitors to see their testing procedures and to break things themselves!
This fantastic exhibit is called 'Test the Limits Lab.' The kid powered lab is interactive and helps visitors better understand how UL tests 18,750 products each year. These tests are conducted in order to ensure products are consumer safe and not poorly designed.

 

The first station in the Lab is the "Shatter Lab." Here, visitor can pull a rope that is attached to a large hammer. When the hammer is released, it crashes into a TV picture tube. The TV tube, however, doesn't break. Guests are then informed that if the tube did break, it would implode rather than explode. This helps ensure the safety of those in the room.

 

A second station is the "Impact Lab." At this lab, visitor hit a button, which causes a large magnet to release a 55 gallon drum onto a firefighter's helmet. This demonstrates that the helmet is capable of withstanding the massive impact.

 

The "Slam Lab" shows how reliable fire doors remain, even after continuous use. Guests are allowed to jump on rubber pads, which causes the doors to open and close repeatedly.

 

At the "Drop Lab," a safe is dropped from a three story building while the "Torture Lab" demonstrates the limits of a common household appliance.